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blue mage spell guide

For attack magic, macro in INT. This is a working guide. Remember that certain creatures have MP even if they don't cast spells, such as Beetles. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. Name: Azure Lore Questions? These guides are all useful in learning to understand the Blue Mage job. Blue Magic is a general magic category available only to Blue Mages. The Blue Mage has finally arrived in FFXIV, granting players yet another class to choose and play through the adventure as. What do other players expect from you?). Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. To that end, here's a shortcut guide that will give you every Blue magic in the game and a link to the … It uses 4 set points so you won't want to have it equipped unless you know your prey are going to have MP to siphon. RSS News Syndicated News Service. (1) To provide new players with a comprehensive overview of blue magic. Worm bane by Amanoj: This thread is a tale of a Blue Mage's quick leveling. All of these restrictions might sound cumbersome, but … As such, this job is a very difficult and tedious job to keep going. True to its design in older Final Fantasy games, The Blue Mage is a spell thief that adopts abilities from a wide range of monsters. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. Blue Mage is unlike any of the current jobs in Final Fantasy XI. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. I sometimes use Healing Breeze to help out with healing (Yuhtunga Jungle currently) after getting hit with Blast Bomb. A useful support job for a Blue Mage trying to learn spells. This guide will NOT tell you specifics such as end-game gear sets. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. When efficacious─which, bear in mind, is not guaranteed─it sends a shock through the foe that appears to resonate more the greater their vitality. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable.... and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. You gain your first non-SP ability at level 25: Burst Affinity! Reach Level 50 on the DoM Class Blue Mage. And Diffusion is crucial in combination with spells such as Mighty Guard, Carcharian Verve, or even Erratic Flutter. Magic and Job Traits Until then, please visit the. However, if you really like the whole support role in the party, this may be a decent option. All of Blue Mage's healing spells are just like Cures. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. Flavor Text. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! This guide is designed to fulfill two needs. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. Home to the Internet’s Best Game Guides. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 60. If you want to tank in the earlier levels, you’ll have to sub Warrior. Select Character Sign in with Discord. Level: 25 The How-To Guides are user created guides editable by anyone. It will save you and your party (or trusts) a ton of MP on healing. Blue Mage Abilities ----- To master an ability on a Blue Mage, with the exception of Learning, Immunity, Damage > MP, and Blue Combo, you need to encounter with an enemy with that ability (It can be a monster or a Blue Mage) and it must be used on the Blue Mage when Learning is equipped as the support spell. $ Bonus = Mag ... [(Lv + Mag) / 8] + Mag $ 3. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. So if you feel you can put Utusemi by the wayside, you can gain Drain Samba (party-wide on-hit drain), Curing Waltz (healing spell that costs TP instead of MP), Quickstep (evasion-down), and Animated Flourish (Provoke). Here are my results. After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a ??? This all comes at a price, however. Samurai provides its user with a ton of TP. Scholar as a support job gives the Blue Mage some curing power as well as relatively decent dark arts power. Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. The raw power of being able to literally learn monster abilities and use those moves against them is too much for many to handle. By this point you should have figured out what works best for you. If this list isn't correct, I will add my own list under this section. This support job may not be as useful as others, but having additional TP means more weapon skills. If the spell isn’t learned, reset the instance by letting the other moogles kill you, then try again. Confirmed: You can learn abilities with high level pt member. To obtain these items, complete the blue mage quest "Blue Leading the Blue" and certain achievements, then speak to Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9). And in Azouph Isle, talk to Nareema. In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. Archived. That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864583: 5 days 4 hrs. The Blue Mage is a well-rounded tank, booster, debuffer and damager. Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. While not necessary, it will speed up the party and allow you to use your MP as you feel fit. The actual melee boosts from Red Mage are only stat boosts. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. These guides are all useful in learning to understand the Blue Mage job. Learn 20 Blue Magic Spells + Whalaqee Totem: Faze: 23 ★★★ Open World : 6 : Qiqirn Gullroaster in Survivor Rats - Level 6 FATE from Central Thanalan (x18,y20) Qiqirn Shellsweeper - Level 9 Central Thanalan (x16,y19) Qiqirn Gullroaster in Careless Whiskers - Level 30 FATE from Eastern La Noscea (x29,y34) Qiqirn Gullroaster - Level 32 Eastern La Noscea (x26,y32) If you find yourself taking a lot of hits for whatever reason, switch to something with higher defense. Mob Family: Gnole. Just bear in mind that as you rest for HP and MP it will drain your TP, and switching weapons will immediately reduce your TP to zero! After reading this part of the guide, I just had to stop and go OMG! If you notice that's the case, it's a good time to set this. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). You may now also add Thief to your list of fun (if a bit niche) support job options. Increases blue magic spell damage while under the effects of Burst Affinity. Next I did tests with Souleater, basing a work or not work on HP loss and damage. Congratuations! Let Furryfoot Kupli Kipp cast the spell, then kill him. What I found odd was that Wild Oats stacked while Feather Storm did not. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. In FFXIV, the Blue Mage class does not have the luxury in which it can take part in daily roulettes in order to receive experience.Thankfully, they have been given a way to earn open-world XP bonuses. Not a major priority. Level 70 is an interesting level as you get to set a trait normally exclusive to Monks: Counter. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. My recommendation is the potency and accuracy, as the recast on both Chain Affinity and Burst Affinity makes them almost niche abilities in the content I've attented. This guide explains exactly how to get all Blue spells, in the easiest and fastest way possible. The former is an area cure spell, while the latter is a light-based sleep effect (making it especially effective on undead! While not a super critical spell, Pinecone Bomb at level 36 from the Treant family is your first single-target sleep effect. Flavor Text. Quina learns new skills by eating enemies. Even by the end of the game, the most extreme differences in attributes between races are negligible. Elemental Staves will also help Blue Magic. Also unusual is its secondary modifier of Defense. Blue Magic Job Traits. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. In order to begin your journey, you need a “tag” skill. This is pretty much your only healing spell on Blue Mage. By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. With /thief your malee suffers alot,softer hits, you miss more often and 1/4-1/2 the malee damage total. Magical Blue Magic is based on INT/MND and Blue Magic skill. ), also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. Diamondhide from Trolls at Lv.67 is a fantastic spell. Aside from that, this quest offers little danger. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. On top of this, White Mage adds a fair bit of MP into the mix. Of course, before you can start collecting the spells, you'll need to have obtained the Blue Mage job from the Wind Shrine. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. There's a bunch of new healing spells added in 5.15, but they all require Healer Mimicry to be useful. Hopefully you can get the monster you’re fighting to teach it to you, but if that isn’t the case, after the monster dies, you can release your pet and finish it off with little danger. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. They have a DOT, they have a spammable damage spell, and that's about it. (Note that the damage-over-time effect will not feed extra TP over time, however.). Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. There is very little Blue Magic specific equipment in the game. Blue Mage is unlike any of the current jobs in Final Fantasy XI. A: Yes, this is true. At level 18 you may set Bludgeon, learned from Cardians fought within the Outer Horutoto Ruins. Another important Lv.74 spell is Magic Hammer, learned from Poroggos. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. They can run the dungeons with you and ensure that you get the spell, without having to worry about needing a full team of Blue Mages! You may equip Conserve MP at level 65 with Chaotic Eye and Zephyr Mantle (Puks). Level 24 lets you set Soporific from Flytraps. I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. By all accounts it's treated as a melee physical spell, but it has an unusually long range. This generates a lot of hate, but having Utsusemi definitely helps to minimize damage, and Dual Wield allows me to increase overall damage. Increase the potency of physical blue magic spells by 2. Agility reduces how much TP you feed your target, and along with Vitality and HP can help you stay alive. Final Fantasy Brave Exvius [edit | edit source] For the third season of the game, Fina becomes a Blue Mage. Name: Burst Affinity This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. [pre]. Posted by. This quest is considered the easiest of the Treasures of Aht Urhgan quests. Beastmaster as a support job also enhances charisma by a lot, increasing Bludgeon damage. you can stop an attack in its tracks and strike an enemy instead. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. $ Base = Spell Power - Targets Magic Defense $ 2. This spell also replaces Sickle Slash as an effective means to close Gravitation. /BRD: Bard is a nice subjob to have at low levels. With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. Blue Magic is the only school of magic that cannot be Dualcasted. EN DE FR JA. Elwood. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. Keep your dex high to improve your malee as well as have +ACC gear. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. You can always switch them around later on if you see fit! I will try to add the information as soon as I can. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. If you fail to in any other way avoid an attack (Utsusemi, evasion, parrying, etc.) Going out into the wilderness and fighting monsters, only to get beaten on and beaten on time and time again, watching the monsters use their att… Note that in order to pick up the jewel, you must unequip your main, sub, ranged, and hand equipment slots. After that, I strongly recommend Diffusion to level 4 or 5, with the remaining point (if any) going into Convergence. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. Take your favorite fandoms with you and never miss a beat. All of the current spells accessible by the Blue Mage in the same order as the in-game spellbook. They're good to have just as backup to swap in when things get troublesome. Blue Magic is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and was the first entry of the Final Fantasy to use magic learned from enemies. This will increase your damage and allow you to keep hate. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. I recommend playing around with it, but not relying too heavily on it. Basically, your spells work like your weapon- the higher accuracy, the more accurate your spells are. A Blue Magic spell can be learned 30 or less Blue Magic Skill points below the skill cap of the spell's job level. I'm still missing some information on these spells. Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. Cannonball (Blue Magic) Mob Family: Wamouracampa. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. Name: Chain Affinity High mind means more potency from your healing magic as well! Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! It also provides some decent stats, but at a steep cost of 5 set points. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Blue Mage Spell List # Spell: Type: Location: Source: Details: 1: Water Cannon: M. Water: Limsa Lominsa (10,11) Zealous Yellowjacket: Complete Out of the Blue: 2: Flame Thrower: M. Fire: The Keeper of the Lake Brayflox's Longstop (Hard) Einhander Magitek Gunship Gobmachine G-VI The mobs are the first two bosses of KotL and … To put into relative perspective the true damage differential, I'll give an example from my own test trials. Your chance of learning depends on the rank. Each Blue Magic has a number of set points it requires to be set. Novice Blue Mage Guide by Caimie Tsukino Launched: 23 Jan 2019 Updated: 6 June 2019 New update: 18 Feb 2020 (1) INTRODUCTION In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. Blue Mage must be set as main job in order to learn Blue Magic. Acquiring Blue Magic Blue Mages may learn special abilities used by the monsters that they, or their allies, defeat. If you can actually magic burst it, even better! I'm finding /NIN subjob very handy in parties. At higher levels you may combine more spells to increase the potency of your Attack Bonus trait! They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. I was hoping this would be the case. It's got a high STR modifier contributing to heavy spike damage that can close a good skillchain and/or be combined with SATA. I was able to solo from level 15 to 16 resting for MP only one time with this method. Most blue mage spells are DPS! The same holds true for all "magical" Blue Magic. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the … You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. Level 50 unlocks a lot of power in a lot of different support jobs. The sword is the perfect companion to a job as variable as Blue Mage. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). To get these spells, try to have one friend with a level 80 character. As with Black Mage, the White Mage ability Divine Seal stacks with curing Blue Magic. Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. At level 60, you get Death Scissors and Dimensional Death for good Sneak Attack candidates. Now select the "Set" option below Manuel sort. Blue mage is probably the most versatile job in the game, but it requires you to dedicate time and effort into it. A lot of other spells won’t work very well due to low skill. Blue Mage is a new concept for Final Fantasy XIV, in that it’s a ‘limited class.’ Unlike other disciples of war and magic, it has a level cap of 50 and is unable to perform multiplayer duties. /NIN: Many people are already seen Ninja as a viable subjob. It's available for Blue Mage. MC REQUIREMENTS. Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. This would provide a useful bonus in certain situations. Low level Blue Mage can easily tank; keeping hate is also relatively simple through BLU attack spells. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. This command is sealed inside Oeilvert. At level 65, the incredibly useful Zephyr Mantle is learned, which really makes it easier to deal with not having /NIN shadows. Blue Mage Leveling Guide. Last Resort will increase your attack even more at the expense of defense, and Souleater will actually consume your own HP to enhance the attack power of your spells. Blue Mage casts .5 seconds faster but even in the optimal situation of Off-Guard and Peculiar light, Blue mage was only hitting 75% of the damage of the black mage. Dancer and Summoner get a few nice boosts as well. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. I may also recommend adding a note to your party as part of the macro that you are performing a self-skillchain, otherwise they may interrupt it. Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. So, grab a buddy at level 80 and read on through our FFXIV Blue Mage Leveling Guide. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. He will return the item to you and you must then bring it to the pool in Aydeewa Subterrane. Recast: 0:02:00 Nerds and Scoundrels. I feel that Dark Knight would provide better boosts to a melee heavy Blue Mage, while Red Mage would be better for those who are heavier on casting, but still enjoy to melee (more casting would require more resting, unless you have Refresh and Juices). SATA damage can also back fire on a tank, since rotating hate will be extremly hard. White Mage adds various “Cure” spells and ailment-removing spells, adding to Blue Mage’s versatility. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, https://ffxiclopedia.fandom.com/wiki/Blue_Mage_Guide?oldid=977562. Depending on the mob, defense food may or may not be needed. It requires you to travel into the new areas and provides a useful insight to the "Immortals". They will come eventually. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). Group 2: This one's a bit more cut and dry. Always be on the lookout for items that grant "Refresh". Lv. Probably the most common subjob for Blue Mage. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! save. Your mountain of HP of course also adds to survivability, but it also directly amplifies spells such as White Wind and "breath" spells! (2) To provide end of game players (i.e., those on disk 4), who simply want to know the quickest way to obtain Blue Magic spells (see End of Game [Fast Track]).For the new player, this guide defines what Blue Magic is, how to obtain it using the character Quina… You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Level 38 comes with a bunch of extremely useful spells. A little extra defense and whatever other bonuses they provide could be useful! Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. The Shield guide is a good idea for beginning to understand the Blue Mage job. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. Death Scissors (Scorpions) is a standout spell at level 60 as well. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. It should be noted that healing magic skill raises HP healed for the Blue Magic type of healing spells, therefore increases your ability to heal yourself and allies. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! J Kick is an action unlocked at level 60. report. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Blue Mage is 80% Malee, so use that. Scholar provides more useful spells than Black Mage. At Lv.40, you get Clear Mind, alleviating the need to waste useful Set Points and spell slots for the same effect. This is actually a great job to take into duoing situations. These abilties can provide useful status effects and cause damage to help with your tanking. Blue Mages may learn special abilities (known as Blue Magic) used by the monsters they defeat. However, Dragoon has one of the best sets of support job equipment such as the Wyvern Earring that provides +5% Haste, the Wyvern Mantle that provides +6 attack, and the Wyvern Targe that provides a Haste+1% buff. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). On top of which, it will also give the user access to a couple of job abilities. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Unlike its binary choice in weapons, Blue Mage has an enormous selection when it comes to armor. To that end, here's a shortcut guide that will give you every Blue magic in the game and a link to the walkthrough chapter where it can first be obtained. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. For the actual helpful aspects, you will gain an offhand weapon at level 20 and Utsusemi: Ichi at level 24. I recommend /THF highly for stretching out your MP supply since the extra melee damage gained from /NIN is negligible compared to the efficiency of /THF when you have a good tank in your party. To get there, head outside the Ironbound Gate at Aht Urhgan Whitegate H-7 into the Bhaflau Woodlands. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) Mob Family: Buffalo. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. These guides are all useful in learning to understand the Blue Mage job. Take your favorite fandoms with you and never miss a beat. Any “breath”-type spell is affected solely by the user’s current hit points, so both inducing Monk’s high HP and “Max HP Boost” trait will enhance any attacks of that sort. If this isn't your first job to Lv.75, you might even have some merits stacked up already.

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